World of Warcraft Classic takes us back to a time in WoW history when not all classes were as equal as they are now. For example, respecing can be very costly and all gear is used towards one spec for most classes. A Protection Warrior would therefore have full defense gear, which would not work for an Arms Warrior.
This list includes the best classes to avoid, best classes to play and most enjoyable classes. It takes so much time to level characters. Keep in mind that it’s more about how much you enjoy playing than which character is the best. This list includes future patches and plans that are based on the vanilla WoW experience.
Avoid Class Specializations
These classes are absolutely terrible and should not be considered. Because Druids and Hunters don’t have any utility other than healing in raids and dungeons, they are strange in vanilla WoW. Hunters are a pure DPS class. They can come and go in patches but it is hard to get group invitations and they require ammo to fire their bow, which can be irritating.
- Paladin of Retribution
- Balance Druid
- Beast Master Hunter
- Protection Paladin
- Protection Warrior (except raiding)
- Feral Druid (excepting for leveling).
- Enhancement Shaman
- Assassin Rogue (except in PvP).
- Combat Rogue (just as bad in general)
The Best Classes to Play
These classes will get you invites to groups almost instantly, or make it really easy to play. Prot Warriors are listed because they are the only tank in the game so it’s going to be easy to get loot. Tanks were often granted protection gear free of charge in WoW Vanilla raiding. This allowed them to spend their DKP and raid currency on DPS equipment. Tanking was not the most enjoyable job, and respecs can be very expensive.
Only healers are Holy Priests, Holy Paladins or Restoration Shamans. Subjectively, Paladins and Priests are the best. You should know that you will be a healer in raids and dungeons if you choose to play any of these four classes.
- Holy Priest (initial invitations to groups
- Affliction Warlock (great damage)
- First or Frost Mage (great damages)
- Holy Paladin (instant invitations to groups, good defense during PvP).
- Restoration Druid (instant invitations to groups
- Restoration Shaman (instant invitations to groups, great in PvP).
- Protection Warrior (instant invitations, the only viable tank and not the most enjoyable to play)
The Most In Demand
Tier S (Instant Group Invites)
- Healers (Shamans and Druids as well as Priests and Paladins).
Tier A (Highly In Demand)
- For polymorphism and DPS, Mages
- Warlock (affliction that causes DPS and other crowd control such as fear)
Tier A (Will Be Invited)
- Rogues (High DPS, but very competitive due to their sheer number)
- Hunters (Mediocre DPS)
Tier F (Sits at Ironforge/Org all Day).
- Uncommon Builds: Feral Druids and Balance Druids; Ret Paladins; Elemental Shamans; Disc Priests.
The Most Fun to Have
According to me, this is the most enjoyable game to play.
Leveling Rogues are fast and easy. They are easy to level. They can do a lot of damage in PvP. They are strong in all patches. They are great in battlegrounds, and you only have one problem if you want raid.
Priests can do decent damage and level up while having fear. This makes it easier to survive on PvP servers and gives them the option to self heal. Instant group invites allow you to spec holy and easily level up through Dungeons. This makes leveling quite simple. They are highly sought-after and have a lot to offer.
Magie are fun. In dungeons, polymorph is almost a requirement. They can do a lot damage and have some survival. It is important to know which spec you should follow in each patch. Although it’s very common to spec into fire and frost simultaneously, PoM Pyroblast was a crazy thing in vanilla WoW.
You can also get food and water from a mage, making your life easier.
Tanking is the final stage for warriors, but they are still highly skilled DPS in PvE. It’s a little more difficult to use rage instead mana. Warriors are not a class you should want to be playing, but they’re great fun.
Warlocks can do great damage. Afliction is a powerhouse and the pet makes your life easier by reducing downtime. Although they start out weak with a limited toolkit of skills, they quickly become a huge powerhouse and avoid the level 40 doldrums. They are very easy to get invited to dungeons, especially for the health stones.
Although I would rank warlocks higher than warriors and equal to mage, warriors have greater “groupability” that warlocks.
They are healers but can also level up quite well. They have better armor than priests which allows them to be more powerful in PvP, but less effective at crowd control. They are weak noodles when it comes to healing. I miss the days when I could use a cool weapon to do big damage.
Hunters needed ammo and were difficult to play. Although they are great at PvP, and sometimes you need one to pull off enemies, there’s not much to be proud of. Their pet spec is mostly ineffective through vanilla. It wasn’t until The Frozen Throne, in my opinion, that they really shined. Ammo requirements were removed and their skills began to make more sense.
Vanilla vanilla vanilla is too difficult for me to play with Druids. The reason is, in truth, that there isn’t any flying. At all, none, zero flying. Take that idea of being able fly and collect stuff. Consider that flying wasn’t possible until Outland, when it was at its highest level. Bird form is not available. Balance and feral were not strong.